Discovered an interesting way to play — earning coins just by entering the game for free. This kind of model seems to be increasing nowadays, which is a bit surprising. It looks like the project team is trying to attract users to experience the ecosystem through this method, but whether you can really make money depends on how well the game's economic model is designed.
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MevHunter
· 01-08 06:56
The economic model is key, otherwise it's just a big game of harvesting the leeks.
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DecentralizedElder
· 01-06 23:48
If the economic model doesn't work, entering is pointless. I've seen several project teams make empty promises like this before.
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ShamedApeSeller
· 01-05 12:07
If the economic model doesn't work, entering for free is pointless, and in the end, it's still the same old trick of harvesting the little guys.
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DAOplomacy
· 01-05 12:03
ngl the "free-to-earn" narrative is arguably just path dependency from failed play-to-earn mechanics—stakeholder alignment never really happened there. tokenomics still break, historically speaking.
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SignatureLiquidator
· 01-05 11:53
Free entry to the game to earn coins sounds great, but the coin value is often thinner than paper, and if the economic model doesn't work, you'll still get cut.
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StablecoinArbitrageur
· 01-05 11:46
honestly the free-to-earn pitch always masks terrible tokenomics. ran the numbers on like 30 of these—median player makes less than gas fees cost them. the real arbitrage is how fast devs dump their allocation before tvl collapses lol
Discovered an interesting way to play — earning coins just by entering the game for free. This kind of model seems to be increasing nowadays, which is a bit surprising. It looks like the project team is trying to attract users to experience the ecosystem through this method, but whether you can really make money depends on how well the game's economic model is designed.